The black cat hanging around on the beach outside Fort Joy will follow you if you interact with it, and while it may seem like a neat little inclusion on behalf of Larian in order to make Divinity: Original Sin 2‘s world more immersive and interactive, the cat will actually join your party if you help it make its way out of the camp unscathed. As with all party members, the cat can also be killed while in battle, so be sure to keep it out of trouble if you want it to remain by your side for the long haul.ĭivinity: Original Sin 2 tips: Quick save However, the cat will be murdered by one of the archers loitering outside Fort Joy Prison to the east of the camp, so if you want it to join your party, you must ensure that it stays away from harm.Īfter leaving the camp with its life in tact, the cat will join your party as a pet, with you then able to switch places with it while fighting. Apart from this, the cat can jump in battle – Feline Leap – that allows you to reach higher ground or jump straight to the enemy.Pressing F5 will allow you to quick save the game at any point, and this can prove to be vital if you mess up a particular quest and would like to do it over. If you manage to get the Black Cat to The Hollow Marshes, you will get Black Cat Skill that will allow you to summon the cat in combat and use its skills such as the ability for it to switch places with a member of your party. The Black Cat Abilities and Quest Rewards However, if you leave it alone too long it might just disappear and there will be nothing you can do about it. Watch out for the yellow dot on your mini-map and if you notice that it walked through some hazardous terrain, heal it immediately.Īpart from this, the cat cannot be teleported through altars and will be waiting for you at the same altar until you return. The cat has a very low HP and is very vulnerable to fire and poison. Now you can go back and pick up your loot. The cat should be waiting for you at the other side of the exit and you can talk to it for it to rejoin your party. If this happens, leave your loot behind and head to the same exit that the cat took. During a fight, the cat will only be a few meters away from the fight hiding somewhere, but after the combat, it is likely to vanish completely. Use this to your advantage and keep it away from combat. The cat will always flee from combat – in real-time, as it is not affected by turns. The cat also tends to stick to one of your party members so it might work in your favor to keep the member of the party associated with the cat at a safer distance – especially when you talk to the guards. Read on to find out how you can minimize chances of failure during the quest.įirst, keep the cat away from the Magisters as they despise cats and may shoot an arrow at her. It may be difficult because you have no control over its actions and it can vanish without you noticing it is gone. It may seem simple but it is definitely not. Quite simply, you have to escort the cat all the way to The Hollow Marshes. You need to keep the cat alive and with you to complete the related quest and reap the reward that it offers. When you get shipwrecked on Fort Joy, a cat will approach you and refuse to leave your party. This Divinity Original Sin 2 Black Cat Guide will tell you how to find the cat in case you lose it and give you a number of tips and tricks on how to save it from the various difficulties that may arise.įor more help on Divinity Original Sin 2, you can check out our Stealing Guide, Best Builds Guide, and Puzzle Solutions Guide. Managing the Black Cat can be quite a daunting task in the new Divinity.
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